Tuesday, May 12, 2015

CARRONADE 2015

Here are some of my photos from this years successful Carronade show at Falkirk.  I helped the SESWC with their East African display.  A combined Anglo-Belgian attack on a German outpost.  The first casualty in the game was the Belgian CO trampled down by 2 ostriches.  My only buy at the show was some MDF bases from Martin at Warbases.

East Africa 1916 by the SESWC - the KAR avoid the rampaging Rhinos

East Africa 1916 - the objective of the German fort in the distance

54mm Medieval - the £60 game

Pacific Island Bolt Action game

54mm Plancenoit

Sudan campaign by the Iron Brigade

28mm Vietnam game

Indian Mutiny game.








Friday, May 1, 2015

28MM HAIL CAESAR: MORLAIX 30TH SEPT 1342

On Thursday I went to Hugh Wilson’s for a 28mm Hail Caesar Hundred Years War game.   Dave O’Brien produced the scenario including troop ratings for the Battle of Morlaix on 30 September 1342.  Hugh provided the terrain and Dave most of the troops with the remainder coming from the collection of Donald Adamson.
Battle line deployed
I commanded the English force and simply deployed my command behind the line of wolf pits.  The French attacked with 2 of their divisions leaving the knights in reserve of table.  On our right centre the Genoese crossbowmen steadily outshot the facing English longbowmen.  The first attack by the French sergeants on our left was amazingly successful and drove their opponents back into the forest.  The French cavalry then rallied back to regroup before launching a second attack which was also partly successful.  Once the crossbowmen wore down their English opponents then the French knights launched their attack.  One wing of the knights forced back their opponents but when the second wing was ordered to charge it turned its back and fled from the English.
At the end of the game the French had lost 4 units (corrected)  nd the English none but a large part of the English force was heavily battered and had withdrawn into the forests.  I would count the game as a French marginal victory.
A fun game….highlighted by some consistently bad shooting by the longbowmen w.
First attack of the sergeants
 
Background
The HYW has been ongoing for 5 years and apart from the naval action at Sluys 1340 nothing major has happened until Edward III decided to get involved in the dispute over the succession to the Dukedom of Brittany. Edward has decided to support the wife of John de Montfort who usurped the title from Charles de Blois the rightful contender. John has been imprisoned in Paris by the King and Charles has advanced to recapture the towns taken by John and his wife.
An English force under the command of the Earl of Northampton has landed in Brittany and is currently besieging the town to Morlaix when they were warned by scouts that a large force led by Charles is advancing to break the siege. Not wanting to be caught between two forces Northampton has decided to take most of his troops from the siege lines and march during the night to surprise the French. The French had camped for the night outside the village of Lameur and in the morning were surprised to find the English in battle formation on a ridge along their line of march.
The young an inexperienced French commander held a council of war to decide how best to attack the English and it wasn’t until after midday before they finally decided to launch an attack.
The English have drawn up in three battles under the Earls of Northampton, Derby and Oxford while the French have drawn up in three large battles. The main battle of knights is commanded by Charles while another cavalry and infantry force is commanded by Geoffrey de Charny while an infantry battle of Genoese crossbow men and French peasants and militia are commanded by Robert de Guesclin.
Bidets lead the French central attack

French knights about to launch the final attacks

 
 

Here are the player briefings.
English Briefing
The French had camped for the night outside the village of Lameur and in the morning were surprised to find your force in battle formation on a ridge along their line of march. The young an inexperienced French commander has held a council of war to decide how best to attack the you and it isn’t until after midday before they finally decided to launch an attack.
What they don’t know is that during the night you dug camouflaged pits 6” away along the front of your troops, any enemy infantry crossing will be automatically disordered and suffer 1 casualty test, enemy cavalry will suffer d2 casualty tests. This might reduce as the pits get trampled on and filled with bodies.
You have drawn up in three battles under the Earls of Northampton, Derby and Oxford,
you are rated as a 9 and the others as 8’s
Victory conditions
Destroy the enemy force 3 points
For each enemy commander killed or captured 1 point
For each enemy unit of knights destroyed 1 point
French Briefing
An English force has under the command of the Earl of Northampton has in battle formation on a ridge along your line of march, you must destroy them before being able to march to Morlaix and lift the siege. Unfortunately your council of war took longer than expected and it is now passed midday before you can launch your attack before it gets dark and the English can slip away.

The main battle of knights is commanded by yourself Charles while another cavalry and infantry force is commanded by Geoffrey de Charny while an infantry battle of Genoese crossbow men and French peasants and militia are commanded by Robert de Guesclin but there is not much you can expect from your militia and levies.

You and all your commanders are rated as 8’s.

Victory conditions
Destroy the enemy force 3 points
For each enemy commander killed or captured 1 point
For each enemy unit of knights destroyed 1 point

Troop Ratings
Type            Clash  Sustained   Short range Long range  Morale  Stamina  Special


Mounted            9            6                   3/0                  0                4              6                    Lance, 6” move
Men at Arms

Dismounted     8            7                    2/0                  0                4              6                    Double handed
Men at Arms                                                                                                                       English are Stubborn
Archers            6            6                     3                   3                5              6                    Longbow
                                                                                                                                           Marksmen
Heavy              8            6                    3/0                  0                5              6                    Spear
Cavalry
Mercenary       5            5                     3                   3                5              6                    Crossbow
Crossbows                                                                                                                         Move or Shoot
Spearmen        7            7                    3/0                  0                5              6                    Long Spears, Militia

Medium Inf     7            6                    2/0                  0                5             6                    Double handed, Militia

Bidets              5            5                     3                   0                6              6                    Freshly raised, Levy

Bidets              3            2                     2                   0                0              4                    Mauraders, Open order
Small unit
Peasants           5            4                     3                   0                0              6                    Freshly raised, Levy
Lance, enemy morale capped at 6 only when lancers charge.
Longbow and double handed weapon, enemy morale capped at 5.
Marksman, reroll one missed shot.
Stubborn, reroll one failed morale test.
Crossbow, enemy morale capped at 5, move or shoot, no closing/traversing shots.
Militia, no move on equal command role.
Freshly raised, check page 100 first combat.
Marauder, ignore distance penalty for command.
Levy, roll 4+ at end of turn to recover disorder.

Sunday, April 19, 2015

28MM MUSKETS AND TOMAHAWKS: RAID ON LAKE CHAMPLAIN


A few weeks ago I staged a multi-player AWI Muskets and Tomahawks game at Hugh Wilson’s.   Colin Jack, Dave O’Brien and myself provided the figures, Hugh Wilson provided the terrain and I provided the scenario, Vauban fort and the ship.

View from the lake......
The scenario was a British/Loyalist raid on some American settlements on the shore of Lake Champlain.   The game was going well for the British and their Indian allies when we finished with them having overrun some of the settlements.  Highlight for the patriots was the heroic resistance of the Stockbridge Indians on the far bank of the river.  The Patriots still had the militia garrison of the fort uncommitted and a secret force of 2 units of Continental Marines in reserve aboard the ship on the lake.

British allied Indians cross the mountain paths - just like the Last of the Mohicans

British allied Indians descend the mountain path to reinforce the Hessians
It was yet another enjoyable game of Muskets and Tomahawks.  Bart wrote a report on this game here
http://asienieboje.blogspot.co.uk/2015/03/the-mohawk-valley-1777.html

He also has a report on the 2nd days play which I did not get to due to transport chaos to the west of Edinburgh.

Patriot militia finally sortie from the safety of the their fort
Here is the Order of Battle for the game.

BRITISH FORCES

LIGHTS
BRITISH OFFICER
6 LIGHT INFANTRY
6 LIGHT INFANTRY
6 LIGHT INFANTRY
6 LIGHT INFANTRY

RANGERS
BRITISH OFFICER
8 RANGERS
6 RANGERS

HESSE-HANAU
GERMAN OFFICER
6 JAEGER RIFLEMEN
6 JAEGER RIFLEMEN
6 JAEGER RIFLEMEN
6 JAEGER RIFLEMEN

INDIANS 1
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS

INDIANS 2
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS
 
INDIANS 3
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS

AMERICAN

LIGHTS
PATRIOT OFFICER
8 LIGHT INFANTRY
8 LIGHT INFANTRY
6 LIGHT INFANTRY

RIFLES
PATRIOT OFFICER
6 RIFLEMEN
6 RIFLEMEN

MILITIA I
PATRIOT OFFICER
12 MILITIA
10 MILITIA
10 MILITIA

MILITIA II
PATRIOT OFFICER
12 MILITIA
12 MILITIA
16 MILITIA

STOCKBRIDGE INDIANS
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS

SECRET SHIPBORNE RESERVE
PATRIOT OFFICER
12 CONTINENTAL MARINES
12 CONTINENTAL MARINES

PLUS SETTLERS

Wednesday, April 1, 2015

28MM BLACK POWDER: BORODINO WITH 170+ BATTALIONS


I was away at the weekend at Lundin Links in Fife for a 28mm Napoleonic event.  It was a large game based on Borodino.  Over the 2 days 10 gamers attended from the AB1 group.  We used Black Powder with my house rules.  The table was 24ft long with wider sections at each end giving it a sort of S shape

Russian forces deployed to meet the French around Utitsa

I made the Russian infantry Stoic and Poor shots.   Stoic means they can reroll their first break test while Poor shots is a -1 to their shooting dice.  Given the scale of the game to speed up play we did not use any skirmishers or mixed formations.
The forces
French: Infantry  99 battalions, Cavalry 35 regiments and 46 guns
Russian: Infantry 73 battalions, Cavalry 31 regiments and 57 guns
That’s a grand total of over 5,900 figures from the collections of Ken Pearce, Jack Glanville, Angus Konstam, Chris Henry and myself.

The Great Redoubt - held by my heavy guns and Pavlov Grenadiers

 
Ian Carter played the roll of Kutuzov and Campbell Hardie played the part of Napoleon.  Ian went for a fairly conventional deployment with troops spread along the line and a fairly substantial off-table reserve.  Campbell committed the bulk of the French strength to the flanks - a massive sweep around the north of Borodino and a reinforced attack by the Poles along the old Smolensk highway.  He set up a grand battery in the centre facing the Bagration fleches and the area south of the Great Redoubt.  However he had few reserves to commit in the area of the battery other than 5 cavalry brigades and the Old Guard.

Russians massed north of the fleches
I commanded the Russians immediately to the south of and behind the Great Redoubt.  The French did not attack the grand redoubt directly but attacked around it’s flanks – I held the French and Swiss attack south of the redoubt while Ian held the Neapolitan attack north of the redoubt.   The mass French attack north of Borodino commanded by Chris Stone was held up for at least 12 turns by the heroes of the  jaeger brigade holding Borodino and a gallant delaying action by Cossacks and Hussars.

French and allies close up on Borodino -- held by the gallant but eventually doomed Jaegers
The other mass French attack from the fleches southwards thru the wood to Utitsa was held by the forces of KenPearce and John Glass.  A last attempt to break thru near the fleches by the Old Guard was bravely defeated by Russian Grenadiers.

Fighting around the southern Fleche and the edge of the Utitsa Woods
A massive and very enjoyable game.   Officially it was declared a draw.  Thanks to Jack Glanville who organised the OBs and the scenario.

The great French sweep north of Borodino meets the Russian Hussars
 
All my photos with descriptions on Flickr
 
Jack Glanville has reported on the game at
 
Bart Zynda has also reported on the game at

Wednesday, March 25, 2015

6MM BLUCHER: FRENCH VS AUSTRIANS

I was at the Falkirk and District Wargames Club on Monday for a 6mm game of Blucher.  Dave Paterson provided the OBs, troops and terrain.
My Austrian forces move into the attack some French still concealed

My right flank attack begins to falter
We played the game with armies of 200 points as we have discovered that we cannot get a result in 3 hours using 300 point armies.   Dave has put in a lot of thought and effort into rebasing his French and Austrians on sabots for use with Blucher.   He has also put plastic strips on the sabots (see photo) so that the casualties/rounds expended can be recorded on the units. 

Sabot base showing plastic card system to record hits
I commanded the Austrians and I was the attacker in the game.  My corps strength attacks on both flanks initially looked promising but eventually my frontline forces were so worn down by the French fire that both my attacks faltered.

View from the Austrian right flank
Dave is away ordering more sabots so that he can rebase all of his Napoleonic armies.  I plan to try a 28mm game of Blucher in April.

Friday, March 20, 2015

28mm WAR OF THE ROSES: KINGMAKER HUGE GAME

I was away at the weekend at Kirriemuir in Angus for a 28mm War of the Roses event.  Over the 2 days 14 gamers attended.  The concept which was based on the classic game Kingmaker was developed by Steve Rimmer who also supplied the figures and the bulk of the terrain.  The figures were all beautifully painted by James Roach.

Forces engaging around Chester - in distance the northern table
The terrain was made up of 4 18ft by 6ft tables representing all of England plus smaller tables to represent Calais, Dublin and sections of the North Sea.

York and area - in the distance the Isle of Man
I played the Lancastrian Beaufort Admiral of England and started with 2 subordinate commanders and my other 3 subordinates were all activated during the game.  I managed to eliminate 2 of the Yorkist heirs and after 2 days of play I won the game largely by surviving, not losing many troops and holding onto the 2 towns that I captured.  At one point Beaufort was in a dangerous situation near London facing numerous Yorkists but luckily he and his command were called away to Pevensey Castle leaving De Vere to face them alone.

The long running slaughter of Swansea
It was a truly enjoyable weekend and the rules developed by Steve Rimmer worked well and were easily picked up by all the players.   My thanks to Steve who acted as the hard working umpire and provided the inspiration, organisation and resources for the very enjoyable game.

Struggle between the forces of Durham and Berwick
All my photos with brief descriptions are on Flickr at
https://www.flickr.com/photos/bill26048/sets/72157651001295128/

Northern naval forces

James has written a report on his blo below which has good views of the overall setup
http://www.olicanalad.blogspot.co.uk/2015/03/an-away-game.html

Wednesday, February 25, 2015

28MM BLACK POWDER: ACTION AT FRISCHERMONT 1815

Over the past few weeks I setup a fictional game in my garage vaguely based on the action at Plancenoit in 1815 but I moved the action north to the area of Frischermont. I used a 10ft by 6ft layout on my table.  I have played it twice as the French player - first against Scott Duncan and secondly against Dave Paterson and Kevin Bowman.  We used Black Powder with the 66% using my House Rules.  All the commanders were rated as 8.  Both times it proved a French victory but the second game was much harder fought.  Luckily for me Dave and Kevin in the second game were hamstrung by some appalling command rolls which prevented their reserves arriving on time.  Their Landwehr brigade failed to arrive in 10 turns by which time their army had broken.   All these photos are from the second game.

French veteran brigade advances onto the table

French line infantry counter-attack at Frischermont.  Model was made by Iain Gale for his Waterloo game.
Here are the Player Briefings and OBs

Prussian Briefing

The enemy is defending the line of villages shown on the map.  Your objective is to defeat them and move your force of their side of the table.  Your force starts the game off table.  Two brigades can try to enter on each turn up to turn 3 and one per turn after that.  Decide your order of march and where the troops will enter the table.

Prussian Army
1st Brigade
4 Infantry Btns, Foot gun

2nd Brigade
4 Infantry Btns, Rifle det, Foot gun

3RD Brigade
4 Landwehr Btns, Foot gun

4th Brigade
3 Russian Btns, Foot gun

1st Cavalry Brigade
2 Dragoon Regts, Horse gun

2nd Cavalry Brigade
2 Hussar Regts

3rd Cavalry Brigade
2 Landwehr Cav Regts

Moment of Glory - French light cavalry strike the flank of the Russo-German legion

French Briefing

Your command is defending the line of villages shown on the map.  Your objective is to prevent the enemy moving of your side of the table.  Your initial starting troops can be deployed up to half way across the table.  However an outpost is established in the hamlet just over half way across the table.

French Army
1st French Brigade 
3 Infantry Btns, Foot gun

2nd French Brigade 
3 Infantry Btns, Foot gun

3rd French Brigade 
4 Veteran infantry Btns, Hvy Foot gun

4th French Brigade
2 Guard Btns

1st French Lt Cav Brigade 
2 ChaCH Regts, Horse gun

2nd French Lt Cav Brigade 
2 Hussar Regts, Horse gun
 
Note
In addition there are 3 infantry detachments (small units) holding the hamlets.

Reserves
The 3rd and 4th Infantry brigades and 2nd Lt Cav brigade are off-table marching to the sound of the guns. 

Arrival from
Turn 2 - 2nd Lt Cav brigade
Turn 4 - 3rd Infantry brigade
Turn 8 - 4th Infantry brigade

I am planning a 28mm French Russian Napoleonic game in mid March using the new Blucher rules. 

Landwehr cavalry threaten the French right flank

Old Guard charge home near Frischermont