Saturday, August 30, 2014

ACW NAVAL 1/600 TEST GAME 4


This week’s game at Hugh Wilson’s was a further test to try out my draft 1860-1870 period naval rules.  I had revised the rules again whilst I was on holiday in Madeira last week.  This time there were 4 players involved and I umpired and explained the rules. 

CSS Governor Moore rams the US double ender USS Mattasesett
As before this was a fictional scenario involving a Union force attacking a confederate bay with a harbour but given the smaller number of players I reduced the number of squadrons but increased their strength.  The Union objectives were to suppress the coast defences and capture a commerce raider which was trying to break out to the sea.  
View from south end of the table
The Union had 4 monitors and 4 gunboats versus 3 Confederate ironclads, 4 cotton clad rams/gunboats, a commerce raider supporting a large coastal fort and 2 shore batteries.
CSS Tennessee takes on 2 of the monitors
The game went well and the rule changes worked well.  I think they are almost there.  At the end of the game the Union had lost 3 ships sunk and the Confederacy 2 ships sunk.  They were all unarmoured ships.  The Confederate rams and the forts were getting the better of the fight with the monitors.  Amazingly no ships struck their colours.   We decided that it was a marginal Confederate victory. 

All the photos at
https://www.flickr.com/photos/bill26048/sets/72157646984654296/

Friday, August 15, 2014

ACW NAVAL 1/600 TEST GAME 3

This week’s game at Hugh Wilson’s was another test to try out my draft 1860-1870 period Ironclad naval rules.  I had revised the initiative and movement system whilst I was on holiday in Majorca this year.  There were 10 players involved while I umpired and explained the rules.  The table was 13ft by 5ft - my thanks to Hugh for creating the seascape.


Overall view at start of game - US gunboats steam into action - Monitors enter thru 2nd strait
This fictional scenario involved a Union force attacking a confederate bay with 2 harbours.  Their objectives were to suppress the coast defences, capture a commerce raider which was trying to break out to the sea, and blockade the 2 harbours. 

Union gunboats manuevre away from the CSS ironclads
 
The Union had 6 monitors and 5 gunboats versus 6 Confederate ironclads and 4 cotton clad rams/gunboats supporting a large coastal fort and 2 shore batteries.
 
Action underway - Fort Sumter and it's supporting rams face the monitors


The game went well and no obvious problems were found with the rules though I think I may look at increasing the effect of ramming.  At the end of the game no ships had been sunk but 3 ships and the impressive Fort Sumter lookalike had struck their colours and another 4 ships broke of action and fled.  In the end it was a marginal Union victory.  Our next game will be another test of these rules.

USS Tecumseh rammed twice in a single turn
 
All my photos with descriptions at
https://www.flickr.com/photos/bill26048/sets/72157646444523236/


Sunday, August 10, 2014

6MM AWI BLACK POWDER: BRANDYWINE 1777

On Friday Dave Paterson, Scott Duncan and I played a 6mm variant of my Black Powder Brandywine scenario.  Dave Paterson has just completed his very pretty 6mm AWI collection so we decided to give them an outing.  We staged the game in my garage using an 8ft by 6ft section of my TSS tiled table with Dave providing the bulk of the terrain.  The layout was based on the map of Brandywine in the Maurice rulebook.  We used the alternative move sequence and 50% ranges and movement.  Dave’s standard infantry units comprise 64 figures – 4 bases of 16 on 40mm by 30mm bases.

British centre right prepares to cross the creek
 For this game we allowed the Brandywine Creek to be fordable by infantry and cavalry along it’s entire length with artillery limited to crossing at the known fords.  Given this the British commander Dave decided to forego the historic flank march and just launch the entire British and Hessian force across the creek.  I commanded the British right wing of 2 British brigades and a Hessian brigade whilst Scott took on the challenge of commanding the Patriots.

The struggle on the right centre - British elites wade the creek - militia deploy on Patriot right
 It proved to be a good game with the Patriots succeeding in comprehensively outshooting the supposedly superior British.  They even took the battle to the British and one Brigade crossed the Brandywine Creek.  Their poorest troops, the militia brigade, who had been held back in reserve advanced and drove back and then broke the British far left wing!  Once 4 of the 6 British brigades were broken we conceded the game to the Patriots.
 
The commander and troop ratings are on my Brandywine scenario at
http://blenheimtoberlin.blogspot.co.uk/p/awi-brandywine.html

All my photos with descriptions on Flickr at
https://www.flickr.com/photos/bill26048/sets/72157646262761186/

Hessian grenadiers engage the Continentals

Wednesday, August 6, 2014

28mm BACK OF BEYOND: SIBERIA 1919 – GAME 3

Last Thursday I went to Hugh Wilson’s for the continuing 28mm Back of Beyond game – it was evening 3 of the game.  I played the Bolshevik’s on the first evening see my report at

I missed the 2nd evening as I was on vacation in Majorca.  My Bolshevik command was then taken over by Tim Wilson so Colin Jack decided to act as full time umpire and I took over command of his Imperial Japanese interventionists. 

Disabled Chinese gunboat drifts downstream ......
My troops spent the game skirmishing with the Chinese troops who held the main town whilst keeping a wary eye on the Chinese bandits who claimed to be my allies.  Highlights of the evening were watching the disabled Chinese gunboat drifting of the table and the unfortunate fate that overwhelmed the Czech Legion.  Bart commanding the Czechs abandoned the gold reserves and fled with all his troops to the harbour where they boarded a junk.  Just as it had got underway they were strafed ineffectively by my Japanese aircraft but then the junk was blown to pieces by the Chinese field gun.  There were no survivors!

Air attack on the Czech junk - Japanese airpower
A major cavalry struggle took place for the gold reserves between the Chinese bandits of Campbell and Donald’s Mongolians from which the Mongolians emerged victorious.  They carried the gold away to their mountainous Buddhist temple and this was enough for them to be declared the winners.

The grim struggle for Train No 1 and the gold reserves

My photos from both the games I attended with descriptions are at

Sunday, August 3, 2014

CLAYMORE 2014 EDINBURGH 2ND AUGUST - SHOW PHOTOS


I got to Claymore this year – missed last year even though I was the organiser due to a vacation in Spain.  Good to see so many familiar faces and chat to people.   This year the weather was unusually cool and wet so no overheating problems!
 

Kirriemuir - 28mm Ancients - Macedonians vs Thracians

Spartan Games - Planetfall

Best Display
1st - Kirriemuir - Ancients
2nd - Spartans - Planetfall

 

Best PP game
1st - Leuchars - Dambusters
2nd - Dingwall - Pesasus Bridge

Leuchars - Dambusters PP
Dingwall - Pegasus Bridge PP
 
More of my photos with descriptions at
https://www.flickr.com/photos/bill26048/sets/72157646133504422/

My old Friend Jim Duncan has posted his own show report at
http://jim-duncan.blogspot.co.uk/2014/08/claymore-2014-view-from-alcove.html

More great fund raising success for Combat Stress by Jim and Hugh.

Photos taken by Michael Harker are at
https://www.flickr.com/photos/46755253@N00/sets/72157646177779903
Dame Imrie at his Medieval game
Falkirk - Siege of Delhi - Mutineers attack the camp on Delhi Ridge

Thursday, July 10, 2014

CLAYMORE 2014 EDINBURGH 2nd AUGUST



Scotland’s premier wargames show, Claymore 2014, will be held on Saturday 2nd August, 2014, at the Granton Campus of Edinburgh College, 350 West Granton Road, Edinburgh EH5 1QE. Doors will open to the public at 10.00am. Cost: Adult £2.50, Child £1.50, Family £5.00 (2 Adult 2 children)

Features 30 Demonstration and Participation Games, 40 Tradestands and the classic B&B.

See the SESWC website for more details of the traders, displays and facilities.


Hope to see you some of you on the day.  I will be pottering about with my camera.  This is my last post for 2 weeks as we are away to Spain on vacation.

Sunday, July 6, 2014

28mm AWI BLACK POWDER: CAMDEN 16th AUGUST 1780 GAME 2 AAR

On Saturday 5th July I staged a second game of my refight of Camden.   Dave Paterson and Dougie Kirby commanded the Patriots whilst Mark Taylor and I commanded the British.  Since Mark and Dougie had not played in the previous game we made them the respective commanders for their sides.   Mark took command of Webster’s regular brigade and the British reserve whilst I controlled Rawdon’s loyalist units.   Dougie commanded the 2 Continental brigades on the Patriot right whilst Dave commanded the 2 brigades of Patriot militia on their left.  I provided all the figures. 

View of the armies deployed from the east
I used the same OB as the first game but slightly amended the troop ratings.  I made the British skirmishers Crack and upgraded one line unit in Webster’s brigade to Stoic.  In addition I also told the Patriot players that if the North Carolina brigade became broken then the Virginia militia brigade would from then also count as Wavering.  Mark who was facing them did not know this.  Original OB and troop ratings are at
http://blenheimtoberlin.blogspot.co.uk/2014/07/28mm-awi-black-powder-camden-16th.html

Patriot centre - the Wavering North Carolina men - they proved Unwavering!
The British plan was to break the Patriot left using the Regulars supported by the Reserve whilst my Loyalist command screened the Continentals on the Patriot Right.  The Patriot plan was to hold with their militia and attack with their good right wing.  The British advance on their right developed slowly due to poor command rolls and hesitancy on the part of Mark their commander who seemed overawed by the number of militia units he was facing.   This slow advance enabled Dave’s militia to redress their line thus enabling more of their units to face the British attack.  The Patriot right under Dougie made a steady advance against my screening loyalist units.   
British begin their advance - to disaster!
The British attack on the right was held by the militia who were outshooting the British – repeated disorders stopped the British from launching a coordinated   bayonet attack - the British brigade lost 2 units in the firefight.   Webster’s brigade was broken and had to withdraw to reorganise.  Mark threw in the reserve but the 71st Highlanders were also outshot and became shaken.  The Legion cavalry made a gallant charge breaking a North Carolina unit and their supporting Continentals but in their moment of triumph they turned and fled from the field.  The Highlanders also now had to retire to reorganise as they were part of a broken brigade and their commander Tarleton had been carried away severely wounded.
Unexpectedly confident militia await the onslaught
My Loyalists made a gallant stand against Gist’s Continental Brigade in the firefight both sides became Broken and had to retire to reorganise.  My problem was the Gist’s units rallied quicker than mine and under their artillery fire my Brigade again became Broken.
Loyalists and Continentals engage closely
At that point we ended the game.  The British had only 6 units left whilst the Patriots still had 10 units and 2 guns.  All the British brigades were broken and their centre and right had fragmented.  We agreed it was a decisive Patriot victory.
Thanks to my wife Helena for providing the excellent lunch in the garden. All my photos with descriptions at
https://www.flickr.com/photos/bill26048/sets/72157645133444629/