Tuesday, September 1, 2015

LES INVALIDES PARIS 2

As the second part of my blog on Les Invalides here are some photos of uniforms from the Musee De L'Armee. 
A circle of  Napoleonic Eagles

 

2nd Empire Zouave

2nd Empire Cavalry

Napoleonic 23rd Dragoons

2nd Empire


Sunday, August 23, 2015

LES INVALIDES PARIS

My wife and I went to Paris this week to celebrate our anniversary and we included a trip to Les Invalides.  At the Musee de L'Armee we visited the pre WWI sections - I will get to the 20th century sections on our next trip.   Here are a few photos from our visit

The massive tomb of Napoleon in the domed church

Tomb of  Marchal Foch in the domed church

Armour of Henri IV

Electronic table display of Austerlitz

Davout

Eugene

Siege of Paris 1870

St Louis Cathedral with some unusual trophy standards

Sunday, August 2, 2015

CLAYMORE 2015 REPORT


I had an enjoyable day at Claymore.  Attendance seemed to be up at just over 800.  Good to see so many familiar faces and chat to people.   Building work by the College meant that there was no internal link between to the 2 halls so wargamers were forced into the fresh air of the College garden to get between the halls.  So it was a good thing we only had 5 minutes of rain.  The building work also forced the B&B to move out of its normal room to the rear entrance which was not a good location as there was simply not enough space. 
 
Kirriemuir - 2nd St Albans

Leuchars - WWI Dardanelles 1915
 
I had an interesting time as one of the judges for the games.  Here are the results

Best display game

1st - Leuchars – World War One Dardanelles

2nd – League of Augsburg – Great Northern War

Commended - Kirriemuir – 2nd St Albans

Commended – Dave Imrie – English Civil War

Best pp game

1st – Sally Forth  - Very British Civil War

2nd – Glasgow Games Group – Jurassic park

Commended -  Bathgate – Terror of Monkey Island

All my photos with descriptions at

https://www.flickr.com/photos/bill26048/sets/72157656367638609

Falkirk - Tank War PP game - enjoyed by all the parents

Bloodbowl PP game

Sally Forth - VBCW PP game

D Imrie at his ECW game

League of Augsburg - Great Northern War - toasting their 2nd place

 
Bart Zynda has put up a report on his blog with a link to more photos at
 

Wednesday, July 29, 2015

CLAYMORE 2015 EDINBURGH 1st AUGUST

My local club will be putting on it's annual show again this Saturday.

All the info is here

http://seswc.co.uk/2014/10/claymore-2015/

Some photos from last year



Monday, July 27, 2015

RAID ON INCHCOLM ABBEY

After 2 weeks in the sun of Majorca enjoying 33C temperatures every day I returned to wet and windy  Scotland.   The first game I played on my return was a Viking era raid on the coast of Scotland.

Inchcolm Island
Donald Adamson came up with the scenario and Hugh Wilson provided the excellent terrain.  The game was set in the 10th century and was based on a raid on Inchcolm island in the Firth of Forth. There is a medieval monastery on the island , but this game goes back to the days of Culdees (Celtic priests) and the imagined fate of the shin-bone of St Andrew -- a fabled (at least around these parts) relic.

Viking ship aground
Three Viking warlords, each in a longship, wanted the treasure of Inchcolm (although they were possibly more interested in the associated church plate), and three Mormaers (Earls) wanted to save the abbey (although they intended to transfer the shin-bone to a church in their earldoms). Two of these came from the newly formed Scotland (The Mormaers of Fif and Fothrif), whilst one came from the southern shore of the Forth (The Mormaer of Lothian) -- still Northumbrian at the time.  Each player commanded 50 warriors.

We used Hail Caesar with the stats coming from the Hail Caesar Army Lists (Book II)

Below are sample briefing sheets for Vikings and Mormaers.

Snorri Karlson

Ship: The Raven’s Claw – crew 50 men.

Mission: To raid the Abbey of Inchcolm, and remove the treasure from it.  Unless you get the treasure home, your people will laugh at you. First you must combine with other Vikings, and ensure that the locals do not prevent you from capturing the hoard. Secondly, you must ensure it is on your ship that the treasure goes home.

Roll a dice to determine your landing spot. Race to the Abbey. Roll another dice if the first to enter it to determine how quickly you pillage the church. Get the treasure back to your ship, or remove it from those who have it.

Fight anyone who gets in your way.

Vikings engage the Scots
Lulach the Fair

Mormaer of Fif  with 50 men.

Mission: To protect the Abbey of Inchcolm, but remove the shin-bone of St Andrew from it.  Unless you get the shin-bone home to Dysart, your people will never respect you. First you must combine with other Scots and even Angles, and ensure that the island is swept free of Vikings. Secondly, you must ensure it is on your ship that the shin-bone goes home.

Roll a dice to determine how quickly you get to the island. Roll another dice to determine the landing point on the island. The rest is up to you.

Fight anyone who gets in your way.

More Scots Vs Viking combat
How it Played

I played the part of Lulach the Fair, Mormaer of Fif.  I was unfortunate in that my ship arrived at a remote cliff path only to discover that some Vikings had arrived at an adjacent path before me.  We engaged in a desperate battle and I luckily wiped out all 5 Viking units.  Sadly another Viking longship arrived with reinforcements and they destroyed all my units after some abysmal dice rolls.   Angus Konstam’s Vikings landed away from any opposition and unusually made quick moves and reached the Abbey and found the relic in record time.  On the way back to their ship they ran into the troops of Bart (Mormaer of Fothrif) who defeated them and captured the relic.  Despite attacks from more Vikings Bart still held the relic at the end of the game and so was declared the winner.

Friday, June 26, 2015

28MM HUNDRED DAYS WEEKEND

I was away at the weekend at Kirriemuir in Angus for a 28mm Hundred Days event.  Over the two days 12 gamers attended from the LOGW.  All the scenarios were developed by Charles Grant and covered the lesser known fronts of the Hundred days.  The figures were supplied by various members of the group and I supplied my Prussians and Austrians.

The Vendee table
On the first day there was a choice of 4 tables with differing scenarios.   Each of the players played 3 games on a different table.  The scenarios were a Prussian Russian advance near Strasbourg, an Austrian advance thru the Alps, a Spanish-Portuguese advance into southern France and an action in the Vendee against the Royalist insugents.  I played the first 3 scenarios as the allies coming out with 3 defeats.  That ensured that I would not be the allied commander in chief.

My Austrians winding their way thru the Alpine passes

The Spanish attack....
 
On the Sunday we played a single big game – a fictional battle fought between the River Brie and the Fortress of Roquefort – approx 200 miles southwest of Paris.  A combined Austro-Prussian-Russian force were attacking to break through towards Paris.

French deployed on the 24ft big table
The allies decided to hold on their right flank with the Russians whilst the Prussians and Austrians would attack on the centre and left.   My brigade was on the wrong side of the River Brie and could not get into action until they had completed a pontoon bridge.  I had a single battalion holding a bridgehead on the far side of the river.  Our attack on the French right broke 3 of their brigades and the game was a decisive allied victory……

Pontoneers at work on the River Brie

First troops cross the bridge
It was an enjoyable weekend and the rules adapted from the Kevin Calder’s ACW and Crimean War rules worked well and were easily picked up by all the players.   My thanks to Kevin who acted as the hard working rules umpire and Charles who provided the inspiration and organisation for the very enjoyable scenarios.

all my photos are available at
https://www.flickr.com/photos/bill26048/sets/72157654716302370

View across the Brie as the allied attack develops

Wednesday, June 17, 2015

28MM BLACK POWDER: ACTION AT DURNSTEIN 11 NOVEMBER 1805

During this week week I setup a game in my garage vaguely based on the action at Duernstein-Lobien on 11 November 1805.

French coup de main takes Unterlobien - under the noses of my troops who failed to move!
 Background

The French VIII Corps under Marshal Mortier is advancing along the north bank of the Danube whilst the main French forces under Napoleon are racing along the south bank towards to Vienna.  The Russian army has crossed to the north bank joining small Austrian forces and intend to retreat into Bohemia.  The allies convinced Marshal Mortier that they would retreat from the area of the Lobiens leaving only a small rearguard.  As The French begin their advance to the east they meet advancing allied troops who they apparently outnumber whilst the hidden Russian reserves are moving north thru the mountain paths to fall on the French left flank.

How the Game Played

The French players were Colin Jack and Hugh Wilson whilst myself and Mr Ray Neal commanded the allied Russians and Austrians.  We used 66% ranges and movement and the revised turn sequence (Initiative moves, Firing, Commanded moves, Close combat).  Given the poor state of Austrian morale at this point in the 1805 campaign I only gave them a morale of 5+.  The allies could not form attack columns as they still believed in linear tactics in this campaign.

Confident French columns go in against the linear Austrians and lose
Both sides deployed about 8” onto the table.  Between them were the villages of Oberloiben and Unterloiben.  The allies deployed with the Austrians on their left and the Russians on the right partly behind Unterloiben.  The combined cavalry brigade was held of the table as tactical reserve.  Colin’s French brigade advanced rapidly against the Austrians while Hugh commanding the other brigade and the cavalry moved on the Russians.  My Russian command rolls were so poor that my troops did not move for 3 moves during which time the French rushed a battalion into Unterloiben using a follow me order.  Colin’s 4 battalions in attack columns engaged the 2 front line battalions of Ray’s Austrians.  Colin had a battalion in each combat each supported by a battalion in the rear.  Both of the combats was drawn in the first round.  However the engaged units in one of the combats had become shaken and had to take a break test – the Austrians retired whilst the French column broke and it’s supporting column retreated.   The next turn the other melee was resolved in favour of the Austrians with the engaged French column breaking followed by it’s support also breaking.

French left wing - cavalry moved to the centre to meet the allied sabres

The French cavalry attempted to charge the Allied combined cavalry which had moved onto the  table south of Unterloiben but tragically for them fell short.  My Russian artillery scored 3 hits disordering them then they were charged by the Austrian Hesse-Homburg Hussars supported by the Pavlograd hussars.  The Dragoons broke as did their supporting Hussars…..Urragh!   On the far allied right Hugh’s other 3 battalions had engaged my Russian line.  The French got 2 columns into combat supported by the third whilst my Russian line was supported by a battalion and a gun.  The first round proved a draw as I saved 8 of the 10 hits scored by the columns.  In the next round the French only scored1 hit on me from 12 dice and my battalion won the melee.  One of the engaged French columns broke and their supporting column also broke. 
My Russian line about to beat 2 French columns....
 
It was an amazing turn as the French tested 8 units with break tests and 6 of them failed with most of them having no excess hits!  Truly appalling dice rolling by the French commanders.  The game ended at this point turn 6 – as a glorious allied triumph - as there were only 3 French battalions still on the table and none of the reserves had arrived.  The allies lost no units….

Glory - the Allied cavalry at their moment of triumph - both French regiments broke

Here are the Player Briefings and OBs

Allied OB and Notes

1st Russian Brigade
4 Infantry Btns, 2 Foot guns

1st Austrian  Brigade
4 Infantry Btns, Foot gun

Combined Cavalry Brigade
Austrian Hussar Regt, Russian Hussar

Reserves

2nd Russian Brigade
4 Infantry Btns, Foot gun

3rd Russian Brigade
4 Infantry Btns, Foot gun

Russian Cavalry Brigade
2 Hussar Regts

The allied reserves arrive from turn 7 down the northern passes.  The brigades arrive down each of the passes running east to west consecutively.

French OB and Notes

1st French Brigade 
4 Infantry Btns, Foot gun

2nd French Brigade 
4 Infantry Btns, Foot gun

1st French Cavalry Brigade 
Dragoon Regt, Hussar Regt, Horse gun

Reserves

3rd Allied Brigade
4 Infantry Btns, Foot gun

The 3rd Brigade is off-table marching to the sound of the guns.

Arrives from
Turn 3-4 appear on a dice roll of a 6
Turn 5+ appear on a dice roll of 5-6.