Sunday, April 19, 2015

28MM MUSKETS AND TOMAHAWKS: RAID ON LAKE CHAMPLAIN


A few weeks ago I staged a multi-player AWI Muskets and Tomahawks game at Hugh Wilson’s.   Colin Jack, Dave O’Brien and myself provided the figures, Hugh Wilson provided the terrain and I provided the scenario, Vauban fort and the ship.

View from the lake......
The scenario was a British/Loyalist raid on some American settlements on the shore of Lake Champlain.   The game was going well for the British and their Indian allies when we finished with them having overrun some of the settlements.  Highlight for the patriots was the heroic resistance of the Stockbridge Indians on the far bank of the river.  The Patriots still had the militia garrison of the fort uncommitted and a secret force of 2 units of Continental Marines in reserve aboard the ship on the lake.

British allied Indians cross the mountain paths - just like the Last of the Mohicans

British allied Indians descend the mountain path to reinforce the Hessians
It was yet another enjoyable game of Muskets and Tomahawks.  Bart wrote a report on this game here
http://asienieboje.blogspot.co.uk/2015/03/the-mohawk-valley-1777.html

He also has a report on the 2nd days play which I did not get to due to transport chaos to the west of Edinburgh.

Patriot militia finally sortie from the safety of the their fort
Here is the Order of Battle for the game.

BRITISH FORCES

LIGHTS
BRITISH OFFICER
6 LIGHT INFANTRY
6 LIGHT INFANTRY
6 LIGHT INFANTRY
6 LIGHT INFANTRY

RANGERS
BRITISH OFFICER
8 RANGERS
6 RANGERS

HESSE-HANAU
GERMAN OFFICER
6 JAEGER RIFLEMEN
6 JAEGER RIFLEMEN
6 JAEGER RIFLEMEN
6 JAEGER RIFLEMEN

INDIANS 1
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS

INDIANS 2
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS
 
INDIANS 3
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS

AMERICAN

LIGHTS
PATRIOT OFFICER
8 LIGHT INFANTRY
8 LIGHT INFANTRY
6 LIGHT INFANTRY

RIFLES
PATRIOT OFFICER
6 RIFLEMEN
6 RIFLEMEN

MILITIA I
PATRIOT OFFICER
12 MILITIA
10 MILITIA
10 MILITIA

MILITIA II
PATRIOT OFFICER
12 MILITIA
12 MILITIA
16 MILITIA

STOCKBRIDGE INDIANS
INDIAN CHIEF
6 INDIANS
6 INDIANS
6 INDIANS

SECRET SHIPBORNE RESERVE
PATRIOT OFFICER
12 CONTINENTAL MARINES
12 CONTINENTAL MARINES

PLUS SETTLERS

Wednesday, April 1, 2015

28MM BLACK POWDER: BORODINO WITH 170+ BATTALIONS


I was away at the weekend at Lundin Links in Fife for a 28mm Napoleonic event.  It was a large game based on Borodino.  Over the 2 days 10 gamers attended from the AB1 group.  We used Black Powder with my house rules.  The table was 24ft long with wider sections at each end giving it a sort of S shape

Russian forces deployed to meet the French around Utitsa

I made the Russian infantry Stoic and Poor shots.   Stoic means they can reroll their first break test while Poor shots is a -1 to their shooting dice.  Given the scale of the game to speed up play we did not use any skirmishers or mixed formations.
The forces
French: Infantry  99 battalions, Cavalry 35 regiments and 46 guns
Russian: Infantry 73 battalions, Cavalry 31 regiments and 57 guns
That’s a grand total of over 5,900 figures from the collections of Ken Pearce, Jack Glanville, Angus Konstam, Chris Henry and myself.

The Great Redoubt - held by my heavy guns and Pavlov Grenadiers

 
Ian Carter played the roll of Kutuzov and Campbell Hardie played the part of Napoleon.  Ian went for a fairly conventional deployment with troops spread along the line and a fairly substantial off-table reserve.  Campbell committed the bulk of the French strength to the flanks - a massive sweep around the north of Borodino and a reinforced attack by the Poles along the old Smolensk highway.  He set up a grand battery in the centre facing the Bagration fleches and the area south of the Great Redoubt.  However he had few reserves to commit in the area of the battery other than 5 cavalry brigades and the Old Guard.

Russians massed north of the fleches
I commanded the Russians immediately to the south of and behind the Great Redoubt.  The French did not attack the grand redoubt directly but attacked around it’s flanks – I held the French and Swiss attack south of the redoubt while Ian held the Neapolitan attack north of the redoubt.   The mass French attack north of Borodino commanded by Chris Stone was held up for at least 12 turns by the heroes of the  jaeger brigade holding Borodino and a gallant delaying action by Cossacks and Hussars.

French and allies close up on Borodino -- held by the gallant but eventually doomed Jaegers
The other mass French attack from the fleches southwards thru the wood to Utitsa was held by the forces of KenPearce and John Glass.  A last attempt to break thru near the fleches by the Old Guard was bravely defeated by Russian Grenadiers.

Fighting around the southern Fleche and the edge of the Utitsa Woods
A massive and very enjoyable game.   Officially it was declared a draw.  Thanks to Jack Glanville who organised the OBs and the scenario.

The great French sweep north of Borodino meets the Russian Hussars
 
All my photos with descriptions on Flickr
 
Jack Glanville has reported on the game at
 
Bart Zynda has also reported on the game at

Wednesday, March 25, 2015

6MM BLUCHER: FRENCH VS AUSTRIANS

I was at the Falkirk and District Wargames Club on Monday for a 6mm game of Blucher.  Dave Paterson provided the OBs, troops and terrain.
My Austrian forces move into the attack some French still concealed

My right flank attack begins to falter
We played the game with armies of 200 points as we have discovered that we cannot get a result in 3 hours using 300 point armies.   Dave has put in a lot of thought and effort into rebasing his French and Austrians on sabots for use with Blucher.   He has also put plastic strips on the sabots (see photo) so that the casualties/rounds expended can be recorded on the units. 

Sabot base showing plastic card system to record hits
I commanded the Austrians and I was the attacker in the game.  My corps strength attacks on both flanks initially looked promising but eventually my frontline forces were so worn down by the French fire that both my attacks faltered.

View from the Austrian right flank
Dave is away ordering more sabots so that he can rebase all of his Napoleonic armies.  I plan to try a 28mm game of Blucher in April.

Friday, March 20, 2015

28mm WAR OF THE ROSES: KINGMAKER HUGE GAME

I was away at the weekend at Kirriemuir in Angus for a 28mm War of the Roses event.  Over the 2 days 14 gamers attended.  The concept which was based on the classic game Kingmaker was developed by Steve Rimmer who also supplied the figures and the bulk of the terrain.  The figures were all beautifully painted by James Roach.

Forces engaging around Chester - in distance the northern table
The terrain was made up of 4 18ft by 6ft tables representing all of England plus smaller tables to represent Calais, Dublin and sections of the North Sea.

York and area - in the distance the Isle of Man
I played the Lancastrian Beaufort Admiral of England and started with 2 subordinate commanders and my other 3 subordinates were all activated during the game.  I managed to eliminate 2 of the Yorkist heirs and after 2 days of play I won the game largely by surviving, not losing many troops and holding onto the 2 towns that I captured.  At one point Beaufort was in a dangerous situation near London facing numerous Yorkists but luckily he and his command were called away to Pevensey Castle leaving De Vere to face them alone.

The long running slaughter of Swansea
It was a truly enjoyable weekend and the rules developed by Steve Rimmer worked well and were easily picked up by all the players.   My thanks to Steve who acted as the hard working umpire and provided the inspiration, organisation and resources for the very enjoyable game.

Struggle between the forces of Durham and Berwick
All my photos with brief descriptions are on Flickr at
https://www.flickr.com/photos/bill26048/sets/72157651001295128/

Northern naval forces

James has written a report on his blo below which has good views of the overall setup
http://www.olicanalad.blogspot.co.uk/2015/03/an-away-game.html

Wednesday, February 25, 2015

28MM BLACK POWDER: ACTION AT FRISCHERMONT 1815

Over the past few weeks I setup a fictional game in my garage vaguely based on the action at Plancenoit in 1815 but I moved the action north to the area of Frischermont. I used a 10ft by 6ft layout on my table.  I have played it twice as the French player - first against Scott Duncan and secondly against Dave Paterson and Kevin Bowman.  We used Black Powder with the 66% using my House Rules.  All the commanders were rated as 8.  Both times it proved a French victory but the second game was much harder fought.  Luckily for me Dave and Kevin in the second game were hamstrung by some appalling command rolls which prevented their reserves arriving on time.  Their Landwehr brigade failed to arrive in 10 turns by which time their army had broken.   All these photos are from the second game.

French veteran brigade advances onto the table

French line infantry counter-attack at Frischermont.  Model was made by Iain Gale for his Waterloo game.
Here are the Player Briefings and OBs

Prussian Briefing

The enemy is defending the line of villages shown on the map.  Your objective is to defeat them and move your force of their side of the table.  Your force starts the game off table.  Two brigades can try to enter on each turn up to turn 3 and one per turn after that.  Decide your order of march and where the troops will enter the table.

Prussian Army
1st Brigade
4 Infantry Btns, Foot gun

2nd Brigade
4 Infantry Btns, Rifle det, Foot gun

3RD Brigade
4 Landwehr Btns, Foot gun

4th Brigade
3 Russian Btns, Foot gun

1st Cavalry Brigade
2 Dragoon Regts, Horse gun

2nd Cavalry Brigade
2 Hussar Regts

3rd Cavalry Brigade
2 Landwehr Cav Regts

Moment of Glory - French light cavalry strike the flank of the Russo-German legion

French Briefing

Your command is defending the line of villages shown on the map.  Your objective is to prevent the enemy moving of your side of the table.  Your initial starting troops can be deployed up to half way across the table.  However an outpost is established in the hamlet just over half way across the table.

French Army
1st French Brigade 
3 Infantry Btns, Foot gun

2nd French Brigade 
3 Infantry Btns, Foot gun

3rd French Brigade 
4 Veteran infantry Btns, Hvy Foot gun

4th French Brigade
2 Guard Btns

1st French Lt Cav Brigade 
2 ChaCH Regts, Horse gun

2nd French Lt Cav Brigade 
2 Hussar Regts, Horse gun
 
Note
In addition there are 3 infantry detachments (small units) holding the hamlets.

Reserves
The 3rd and 4th Infantry brigades and 2nd Lt Cav brigade are off-table marching to the sound of the guns. 

Arrival from
Turn 2 - 2nd Lt Cav brigade
Turn 4 - 3rd Infantry brigade
Turn 8 - 4th Infantry brigade

I am planning a 28mm French Russian Napoleonic game in mid March using the new Blucher rules. 

Landwehr cavalry threaten the French right flank

Old Guard charge home near Frischermont

Friday, February 20, 2015

28MM VBCW: BERWICK 1938 GAME 3

I was at Hugh Wilson’s this week for the 3rd part of our Battle of Berwick VBCW game.  This covered the 2nd day of the counter-attack by the forces of the BUF and the Northern Militia.   We played 6 turns using the Bolt Action night fighting rules and then 10 daylight turns.

View over the table - the 3 bridges and the harbour in the distance

Warship supporting landing party attacking the walls
 
As before the BUF outnumbered the Scots by approximately 2 to1 but due to command limitations within Bolt Action we could not deploy all our strength onto the table.  The Scots called up an airstrike and like both attempts in our last game it proved a disaster as the novice pilot attacked and wiped out the newly arrived Scottish cavalry.

Lancelot covers the engineering party clearing the main road bridge
 
At the end of the game the BUF, after a desperate series of assaults and counter-attacks, had captured the railway station.  In addition our infantry supported by the medium tank Lancelot had cleared the main road bridge.  We also got our giant Char 2C Black Prince into action at the railway bridge.

More photos with descriptions on Flickr at
https://www.flickr.com/photos/bill26048/sets/72157648601926444/

Scottish RAF attacks their own cavalry - a tragic error

Classic rustic scene - cricket team, cycling club and a 65 ton heavy tank



Friday, February 13, 2015

28MM VBCW: BERWICK 1938 GAME 2

I was at Hugh Wilson’s this week for the 2nd part of our Battle of Berwick VBCW game.  Tim Watson worked out the scenario for the first game and Colin Jack the scenario for this second game.  Hugh has done great work again on the terrain for the games.  Due to camera problems I did not get any photos for either game but I have used Dave O’Brien’s photos for this report.  Bart wrote a report on the first game which is at
http://asienieboje.blogspot.co.uk/2015/01/berwick-uppon-tweed-1938.html

View from the sea showing 2 of the 3 bridges
The scenario over the 2 games was that the forces of the Scottish Republic had captured Berwick in the first game and this game was the counter-attack by the forces of the BUF and the Northern Militia.  We had 7 players for the game plus 2 umpires/supporters.

BUF forces advance on the bridges and their obstacles
The BUF outnumbered the Scots by approximately 2 to1 but due to command limitations within Bolt Action they could not deploy all their strength onto the table.  The highlight of the game was the airstrikes by both sides which went astray hitting their own units. 

Armour action at the railway bridge
At the end of the game the BUF had cleared two of the bridges but not entered the town.  We have decided for the game that night has fallen and the BUF will fall back to the south bank to regroup.   This game will be continued…….

Bart has written a report of this 2nd game including the OB:
http://asienieboje.blogspot.co.uk/2015/02/berwick-uppon-tweed-1938-2.html

BUF airforce strikes it's own side - pinning 6 of my units - terrible mercenary pilot