Monday, October 20, 2014

BOVINGTON - THE TANK MUSEUM

I went on a road trip this week.  Colin Jack, Ray Neal and I went for a few days to Cornwall but on our way there we diverted to Dorset and the home of The Tank Museum at Bovington.
MKVIb light tank

A13 MKII Cruiser
 
Here are some photos from our visit to museum.  Our tour of the Museum took us 5 hours.  Given the time of the year no tanks were running at the arena but I got a video of the Mark IV from Warhorse driving into the Vehicle Conservation Centre.
French Somau S35 - with some German modifications

SU76 SPG - 2nd most produced Soviet AFV in WWII

German A7V - modern reproduction
An enjoyable visit – I will be back.  All the photos at
https://www.flickr.com/photos/bill26048/sets/72157648865792565/

Finally - the famous running TIGER I

Sunday, October 12, 2014

CULLODEN WARGAMES DAY

On Saturday Colin Jack, Ray Neal and I travelled to the Culloden Battlefield Centre for the Cùil Lodair Wargames Fair.

We put on a display for the SESWC which was a 28mm 1938 VBCW version of the Battle of Culloden.  It proved like our 2 test games to be a Scottish Republican victory over the Jacobites.  The highlight was Barrell’s regiment (actually a squad) which managed to beat of 3 close assaults by the fanatical front line Highland infantry.  All the troops and equipment in the display come from the collection of Colin Jack.

Jacobite centre and left wing

Scottish Republic HQ - with the vital drinks cabinet
Inverness Wargaming Association, Angus Wargames Club,  Dingwall Wargames Club, Leuchars Veterans, Prestwick Wargames Club, Claymore Castings and Da Klub Inverness also put on displays.

Hobbit PP game

Red coat Teddy Bears await the attack of the Highland gnomes.......Prestwick Wargames Club
Professor Christopher Duffy judged the best display and that prize went to the Inverness FOW WWII game.
 
More photos at

As well as the wargames the Morayvia aerospace project brought two warplane cockpits for the public to climb into and experience.  Many thanks to the helpful staff at the centre who even provided the exhibitors with a free lunch!

Interesting show in a historical venue that we will be back to.

Great image from the Battlefield centre - Jacobites strike home on Barrell's Regiment

Sunday, October 5, 2014

Another Busy Gaming Week

It has been another busy week for varied games.  On Monday I took my pirate ships to Falkirk Wargames Club and Dave Paterson and I tried out the rules further using the English and Pirates.  I have spent sometime since then building more ships to expand each of my 6 factions to at least 13 ships each.

English ships engage Pirate flagship
On Wednesday evening I went to Dave Paterson’s shed for a game of Dead Man’s Hand.  We played out the second set of scenes from the new campaign book The Legend of Dead Man’s Hand.  Sadly my Sheriff who was at deaths door at the end of the first set of scenes did not recover from his wounds leaving my gang with 4.5 points of reputation at the start of scene 2.

Dave's Wild West layout
 
I was at the SESWC on Thursday where Colin Jack, Ray Neal, Angus Konstam and Tim Wilson and I played a 28mm Bolt Action game set in Syria in 1941.  My highlight was when my Moroccan squad assaulted and destroyed a British Crossley armoured car.  Next turn they tried to assault an Australian held building but were wiped out.  The game ended as a draw.

My highpoint - assaulting the armoured car
Signor Ferrari from Casablanca caught on film in Syria
Finally on Saturday Colin Jack and Ray Neal came to my garage to try the setup for our display at the Cùil Lodair Wargames Fair being held at Culloden Battlefield Visitor Centre on 11 October.  Since there will be numbers of historic Culloden Games our Culloden is set in 1938 as a VBCW game.  More to follow after the event.
 
Scottish Republic forces await the Jacobite attack
 Thanks to everyone who follows my blog - I have just crossed the 150,000 pageview barrier.

Sunday, September 28, 2014

28MM BOLT ACTION: ALSACE 1914

This Sunday I went to Falkirk Wargames Club for their 20th Century Warfare event.  I put on an early World War 1 Bolt Action game.  It was a small scale action set during the first week of the Battle of the Frontiers in Alsace with a French force attacking a German blocking force at Altkirch on the road to Mulhouse.

Altkirch and its defenders - note the MGs in the buildings
The French had 2 more infantry squads than the Germans who had an extra MMG.  It was their first game for both the French players (Dave and Peter) and the German Player  (Marco) had only played once before.
French prepare for the attack - En avant mes enfants!
Here is the OB.  The extras for each side proved to a cavalry troop – Cuirassiers and Uhlans - which came on from reserve once a unit had been lost.
 

GERMAN FORCE
1 HQ  +1 TO UNITS WITHIN 6”
3 INFANTRY SQUADS EA OFFICER WITH PISTOL AND 9 RIFLEMEN
1 DISMOUNTED UHLAN TROOP – OFFICER WITH PISTOL AND 9 CARBINES
2 MMG EA 3 CREW
1 77MM FG WITH 5 CREW

PLUS EXTRAS
German artillery about to fire
 
FRENCH FORCE
2 HQ  +1 TO UNITS WITHIN 6”
6 INFANTRY SQUADS EA OFFICER WITH PISTOL AND 9 RIFLEMEN
1 MMG WITH 3 CREW
1 75MM FG WITH 4 CREW

PLUS EXTRAS

How the game played

The French suffered quite heavy losses from the German fire as they closed with the Germans defending the edge of the town losing 2 of their infantry squads.  The French 75 proved to be fairly ineffective with lots of rolls of 1 and 2!  The Highlight was when both sides cavalry appeared.  The French cuirassiers won the cavalry melee on the main road and then charged and broke a German infantry unit before sweeping into town to get out of the arc of fire of the deadly German MMGs.  By that time the French had worn down and broken the other 2 German infantry units.   The cuirassiers then circled behind the dismounted Uhlans who turned and missed with all 6 shots!  We ended the game at that point as it was a clear French victory.  Who says that cavalry has no role in 1914!

French cuirassiers advance to support the infantry

The cavalry melee- cuirassiers emerge triumphant
Everyone agreed that it was an enjoyable game.  Most of the figures are by Renegade but the Cuirassiers, French command, French 75 and dismounted Uhlans are by Great War Miniatures.  I allowed cavalry units which had not acted to countercharge as a reaction.  The other changes to the rules are below with the weapon chart.
Mein Gott!  French cavalry where are our horses Fritz?
 
WEAPONRANGESHOTSPENHE HITSHE PINSHE PENSPECIAL
Rifle241n/a
Carbine201n/a
Pistol61n/aAssault
German MMG364n/aTeam, Fixed
French MMG363n/aTeam, Fixed
French 75mm0-601D6/D3D22Team, Fixed, Howitzer
German 77mm0-601D6/D3D21Team, Fixed, Howitzer
ALL TROOPS ARE REGULAR
CAVALRY IN HAND TO HAND GET 2 ATTACKS VS INFANTRY AND 1 AGAINST CAVALRY
ARTILLERY - D6/D3 - D6 HITS VS TARGETS IN THE OPEN, D3 HITS VS TARGETS IN COVER  (SHRAPNEL EFFECT)
FRENCH SPECIAL RULES
ELAN - INFANTRY AND CAVALRY GET +1 TO COMMAND/MORALE WITH A SQUAD LEADER IF ADVANCING/RUNNING TOWARDS THE ENEMY
FRENCH INFANTRY ARE POOR SHOTS SO GET A -1 WHEN SHOOTING

A few more photos with descriptions at
https://www.flickr.com/photos/bill26048/sets/72157648126188221/

I am putting a version of this game on as the SESWC display at SKELP in Forfar on 18 October.




 
 
 

Friday, September 26, 2014

WILD WEST AND PIRATES


It has been a week for varied games.  On Wednesday evening I went to Dave Paterson’s shed for a game of Dead Man’s Hand.  Once again Dave amazed me with the quality of the terrain he puts out for his games.    My posse of 3 lawmen did not do that well in any of the 3 scenes we played losing a character in each of the first two games and two including my Sherif in the 3rd game.

View over the town

More of the town
On Thursday I took my collection of Pirates of the Caribbean ships along to Hugh Wilson’s and the 6 players played a series of 4 rounds of 2 player games each.  I umpired. The factions I can put out are the English, Americans, French, Spanish, Pirates and Cursed

Americans vs Spanish- Spanish won

Pirates vs French - French won
 
It was the first time I have used the ships.  I bought them several years ago when they were being sold off in my local discount bookshop.   I spent a few days last week building about 50 of the ships.  Over the series of games I added in more terrain and mysterious islands to the setups.  The Spanish and English both won 3 of their games. Everyone seemed to enjoy the simple rules and the ships look good.  We will try it again – next time I will add in unique treasures, crews and possibly personalities.

This Sunday I am putting on an August 1914 Bolt Action game.

Tuesday, September 16, 2014

28mm AWI BLACK POWDER: BREEDS HILL 17TH JUNE 1775

Last Monday Colin Jack and Ray Neal visited for a game and I decided to start my long term project of playing all the scenarios in the Black Powder Rebellion Supplement with Breeds Hill 17th June 1775.  Better known to history as the Battle of Bunker Hill which is actually the next hill along the Charlestown Peninsula.

Howe's brigade closes on the rebel redoubt
We used the troop ratings and rules suggested in the scenario except for one change in that I reduced the stamina of the British Line units to the standard value of 3.  The rebels in the redoubt have a +2 morale modifier, ignore retire results and count as sharpshooters when shooting downhill.  All the British infantry are Superbly Drilled whilst the Elites are also Elite 4+.  We used full scale ranges but as suggested due to the rough terrain reduced infantry moves to 8”.   We used the alternate turn sequence.

Bunker under ineffective howitzer fire - militia are steady

The long struggle for Charlestown
Colin and I commanded the British while Mr Ray commanded the Patriots as he is from Connecticut.  The Patriots deployed as per the scenario with the 4 large militia units and their gun  holding the defences and the 3 tiny detachments deployed in the 3 building elements representing Charlestown.  My brigade Howe’s deployed on the British right to attack the left front of the redoubt.  Colin deployed 2 of Pigot’s battalions to attack Charlestown whilst the others were to move on the right front of the redoubt.  My brigade made good headway up the hill but Colin’s command never got more than a single move in its command rolls.  His units attacking Charlestown got bogged down in a long melee attempting to take the first built up area from its tiny unit of defenders. 

First British assault goes in - wins next round!

Mr Ray considers the worsening situation at the redoubt
Meanwhile my command had closed with the redoubt and my first unit charged in – it drew with the defenders - but next turn the militia broke and fled.   Mr Ray had to move the unit defending the fence line to face the breakthrough.  The broke the British unit which had entered the redoubt but the redcoats had then flanked another defending unit which also broke.  Colin’s units advancing on the left front of the redoubt had finally got into action and shook the militia facing them.  Mr Ray’s rolls for reinforcements were very poor and only a single unit arrived to support the redoubt.  His command was broken and he conceded the game.  The British lost 2 units in the battle.

End situation at the redoubt - rebels shaken and disordered
The Patriots were extremely limited in their manoeuvrability/flexibility due to their large units once the British broke into the redoubt.  I think it would be better if they had 4 standard units and 2 small units   
Here is the OB for the game

REBEL FORCES
COL WILLIAM PRESCOTT 8

BREEDS HILL
Connecticut Militia                 1 Regiment
Massachusetts Militia              2 Regiments
New Hampshire Militia           1 Regiment
Massachusetts Artillery           1 Light gun

CHARLESTOWN
Massachusetts Militia              3 detachments

REINFORCEMENTS
Massachusetts Militia              5 companies

CROWN FORCES
MAJ GEN HOWE C-IN-C  7
2 Elite Battalions
2 Line Battalions
Field gun
Howitzer

BRIG GEN PIGOT 7
1 Elite Battalion
4 Line Battalions

REINFORCEMENTS
MAJ GEN CLINTON 7
2 Line Battalions

TROOP RATINGS

PATRIOT UNITS ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Militia Regt Musket 4 4 5+ 4 Large Unit
Militia Btn Musket 3 3 5+ 3 Standard Unit
Militia Coy Musket 2 2 5+ 2 Small Unit
Militia Det Musket 1 1 5+ 1 Tiny Unit
Lt Artillery smoothbore 1 2-1-1 4+ 2 --
BRITISH UNITS ARMAMENT H TO H SHOOTING MORALE STAMINA SPECIAL
Elite infantry Musket 6 3 4+ 4 Elite 4+, Superbly Drilled
Regular Infantry Musket 6 3 4+ 3 Superbly Drilled
Artillery smoothbore 1 3-2-1 4+ 2 --
Howitzer smoothbore 1 2-2-2 4+ 2 --
Elite 4+ Roll of Disorder at start of turn
Superbly Drilled One action if order is failed

Saturday, September 13, 2014

15MM SCIFI: FIRETEAM ANDROMEDA GAME 2

On Wednesday I went to Dave Paterson’s shed for another 15mm test game Fireteam Andromeda rules.  Once again Dave setup some superb terrain for the game including his new terrain mat from Lithuania.

NeoSov advanced mining station with technicians and garrisons
Federal heavy walkers advance on station 2
This time I commanded the Federal forces attacking a NeoSov mining complex.  My force consisted of command, medics, 3 infantry squads, missile squad, 3 light and 3 heavy walkers.   My opponents had similar infantry supported by 2 security droids and 2 assault hover choppers.  I managed to capture the first mining station, contest the second and knock out all my opponents’ heavy weapons.  My casualties were 1 infantryman.

NeoSov heavy equipment and infantry move to counterattack

Federal units advance on station 2- NeoSov security droid in trouble
Again an enjoyable game – the rules worked and this time I had read the rules.